Charms

CHARMS

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Charms are additional bonuses that are unlocked with  charm points. The selected bonus can only be assigned to one monster at a time, provided that we have completed this monster in our bestiary. For a fee ( in the form of gold gold coin ), you can cancel the current assignment, which allows you to perform this treatment again.

BESTIARY

The bestiary (obrazek przedstawiający Bonelord wraz ze szkieletem) is a list of monsters that we meet in the game. Our bestiary, which is in the cyclopedia (kafelek obrazujący otwartą książkę nad którą znajduje się oko), at the beginning, after entering any category (there are 20 of them), it shows us only black “shadows” of monsters because we have not even killed one of a given type yet. By killing a given number of monsters, we get more information about them.
“Zero” Step [ 0 / 3 ]
When we kill the given monster for the first time, we will unlock it’s card in the bestiary, at the beginning we will see it’s appearance with an animation showing it in motion and the thresholds for the required number of kills, after which we will unlock further information on the card.

[ * ] Example :  Rotworm  – To complete the first stage we have to kill 25 of these monster. 
First Step [ 1 / 3 ] 
After completing the first stage, we received basic information, i.e. how much life he has, his speed, experience, armor and how many charm points we will get for completing all three stages. We also see its loot sorted into appropriate categories.

[ * ] Example :  Rotworm  – To complete  the second stage we have to kill 25 of these monster (including those we killed earlier).
Second Step [ 2 / 3 ]
After completing the stage, we are shown its vulnerabilities to given elements and the description of the location, but the second information does not always match the Giveria’s map.

[ * ] Example :  Rotworm  – To complete  the last stage we have to kill 500 of these monster (including those we killed earlier).
Third Step [ 3 / 3 ]
The last stage, which means when we kill all the required monsters. After doing this, we get a given number of charm points.

Despite of what we are used to, you do not need to loot a very rare item to make it appear in the bestiary.

QUICK POINTS CHARM
IN THE BESTIARY

YETI

[ ✧ ] The place of its occurrence is the teleport of Frost Dragon located in the ICE section, of the three teleports this is the middle one. After entering the appropriate teleport, head north-east to the stairs leading to the upper floor, go down the stairs that lead us downstairs, then again go up the stairs to the upper level and on the right there will be another stairs with the monster you are looking for. Yeti respawns there way too long.

[✧] Yeti’s place of appearance is the teleport from Squid Warden in the ICE section, the one on the right. This is the place where the monster you are looking for revives faster than in the previous one. When we enter the appropriate teleport, go south, go down the stairs to the lower floor, turn left, turn into the first corridor we come across and go down. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

ACOLYTE OF DARKNESS

[ ✧ ] Acolyte of Darkness can be found in the Squid Warden teleport in the ICE section on the right. After entering the appropriate teleport, go south, go down the stairs to the lower floor, go to the very end to the left, turn into the first corridor and go left. They are located behind the curtain. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

CRYSTAL WOLF

[ ✧ ] Its place of occurrence is the right teleport with the Crazed Winter Rearguard in the ICE section. When we enter the appropriate teleport, we will see them immediately after leaving the exposition. They are located around the castle in front of you. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

THORNFIRE WOLF

[ ✧ ] Its place of occurrence is the right teleport with the Crazed Summer Rearguard in the FIRE section. When you enter the appropriate teleport, they will be immediately left. They are located around the castle which is also on the left side. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

DRAPTOR

[✧] Its location is Dark Torturer’s lower teleport in the UNDEAD section. When we enter the appropriate teleport, they will be in the south behind the bars. The gif showing the route is on the right.

[✧] Its place of occurrence is the Lizard High Guard teleport in the EARTH section. There is one animal that takes a long time to respawn (about 30 minutes).
MONSTER TO KILL AMOUNT OF POINTS
5
50

HERALD OF GLOOM

[ ✧ ] Its place of occurrence is the teleport with Weeper in the FIRE section. When we enter the appropriate teleport, go downstairs to the lower floor and head left. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

BANE BRINGER

[ ✧ ] Its place of occurrence is the Arachnophobica teleport. When we enter it, we have to go downstairs to the lower floor. We head south and turn right into the first corridor. The monsters will be in the second path leading north. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

MIDNIGHT PANTHER

[ ✧ ] The place of appearance is the teleport with Pirate Buccaneer, which is on the “ship”. Walking towards the north, we will meet the first of them. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

TROLL GUARD

[ ✧ ] Their place of occurrence is the right Troll teleport. When we enter the appropriate teleport, we have to enter the cave on the right, which leads us down, go right, cross the footbridge and go down to the lower floor through the hole, there we go left. Monsters will be on both sides of two streams. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

VICIOUS MANBAT

[ ✧ ] Its place of occurrence is the Flying Book teleport, which can be found in the Custom Monsters section. A one-time ticket will cost us oneVampire Lord Token. When we enter the appropriate teleport, go to the stairs leading to the upper floor and start heading north, there, behind the breach in the wall, there will be one of the four monsters we are looking for. The rest are behind the gaps on the eastern side of the map. A gif showing the route to one of them is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

GOBLIN LEADER

[ ✧ ] Its place of occurrence is Young Goanna’s teleport. The Goblin Leader is right away when we go downstairs to the lower floor. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
30

WATER BUFFALO

[ ✧ ] Its place of occurrence is Young Goann’s teleport. Water Buffalo is right away when we go downstairs to the lower floor. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
30

IRON SERVANT

[ ✧ ] Its place of occurrence is Young Goanna’s teleport. We go to the stairs, go down to the lower floor and move towards the south. The gif showing the route is on the right.

[ ✧ ] Its place of occurrence is the Iron Servant teleport.
MONSTER TO KILL AMOUNT OF POINTS
5
30

GOLDEN SERVANT

[ ✧ ] Its location is Young Goanna’s teleport. Go to the stairs, go down to the lower floor, head west to the footbridge, when you leave it, you will immediately have stairs to the upper floor, then go down the stairs to the lower level, where the monster you are looking for is. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

DIAMOND SERVANT

[ ✧ ] Its place of occurrence is Young Goanna’s teleport. We go straight south, when we go down the stairs to the lower floor, we go south. The gif showing the route is on the right.
MONSTER TO KILL AMOUNT OF POINTS
5
50

CHARM LIST

NAME TYPE DESCRIPTION COST

Adrenaline Burst
Defensive
Bursts of adrenaline enhance your reflexes with a certain chance after you get hit and let you move faster for 10 seconds.
500

Cleanse
Defensive
Cleanses you from within with a certain chance after you get hit and removes one random active negative status effect and temporarily makes you immune against it.
700

Dodge
Defensive
Dodges an attack with a certain chance without taking any damage at all.
600

Numb
Defensive
Numbs the creature with a certain chance after its attack and paralyses the creature for 10 seconds.
500

Parry
Defensive
Any damage taken is reflected to the aggressor with a certain chance.
500

Bless
Passive
Blesses you and reduces skill and xp loss by 10% when killed by the chosen creature.
800

Gut
Passive
Gutting the creature yields 20% more creature products.
800

Low Blow
Passive
Adds 8% critical hit chance to attacks with critical hit weapons.
1000

Scavenge
Passive
Enhances your chances to successfully skin/dust a skinnable/dustable creature.
800

Vampiric Embrace
Passive
Adds 4% Life Leech to attacks if wearing equipment that provides life leech (vampirism).
800

Void's Call
Passive
Adds 2% Mana Leech to attacks if wearing equipment that provides mana leech (void).
800

Cripple
Offensive
Cripples the creature with a certain chance and paralyses it for 10 seconds.
500

Curse
Offensive
Triggers on a creature with a certain chance and deals 5% of its initial hit points as Death Damage once.
500

Divine Wrath
Offensive
Trigger on a certain creature and deals 5% of its initial hit points as Holy Damage once.
500

Enflame
Offensive
Triggers on a creature with a certain chance and deals 5% of its initial hit points as Fire Damage once.
500

Freeze
Offensive
Triggers on a creature with a certain chance and deals 5% of its initial hit points as Ice Damage once.
500

Poison
Offensive
Triggers on a creature with a certain chance and deals 5% of its initial hit points as Earth Damage once.
500

Wound
Offensive
Triggers on a creature with a certain chance and deals 5% of its initial hit points as Physical Damage once.
500

Zap
Offensive
Triggers on a creature with a certain chance and deals 5% of its initial hit points as Energy Damage once.
500

RECOMMENDED CHARMS

It is more recommended to use offensive charms on the server. When choosing the first charm, we should mainly focus on where we will be leveling and whether we will do it solo or in a team. The following are only a recommendation for less determined people, not a command.

FOR DRUIDS

When choosing an offensive charm, we should take into account the sensitivity of monsters on which we exp or intend to exp. For Druids, it is recommended that you take the Freeze charm first. Our next choice might be Curse , for example.

FOR KNIGHTS

When choosing an offensive charm, we should take into account the sensitivity of monsters on which we exp or intend to exp. In the case of a knight, our first charm depends on whether we are going solo to hunting grounds dedicated to our profession, or whether we are going to “post-Katameron” spots in the team. Wound is recommended in the first case, and Freeze in the second. Our next selection may, for example, be a previously unselected charm or a Curse .

FOR PALADINS

When choosing an offensive charm, we should take into account the sensitivity of monsters on which we exp or intend to exp. In the case of a knight, our first charm depends on whether we are going solo to hunting grounds dedicated to our profession, or whether we are going to “post-Katameron” spots in the team. Divine Wrath is recommended in the first case, and Freeze in the second. Our next selection may, for example, be a previously unselected charm, Curse  or Wound .

FOR SORCERERS

When choosing an offensive charm, we should take into account the sensitivity of monsters on which we exp or intend to exp. In the case of a knight, our first charm depends on whether we are going solo to hunting grounds dedicated to our profession, or whether we are going to “post-Katameron” spots in the team. Enflame is recommended in the first case and Freeze in the second. Our next selection may, for example, be a previously unselected charm or a Curse .